| Blog post 32 - Final level design |
| Written by Brandon Hillman |
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Hello there! We are in the final week of finishing up our game to test for Dream Build Play contest. This week I have been working on the I will also be working on the final level called On another note this week I have also been working on new music like Industrial/High Pass music and making changes to some previous songs like the Frostbite music. As it stands right now we have music for the Industrial, Frostbite, Black Ash, Well that about wraps it up for things being done with levels/music this week; be sure to check back with us here next week for more updates. Later, xXIIBRANDOIIXx
We're at a little standstill for what we want to do for the lives system. Currently you have 10 lives and when you lose those 10 lives you start losing medals (which you use to upgrade weapons). We wanted to have a penalty for dying so you don't just power through levels with no remorse. Here's a few key notes:
-Lives are just a safety net to prevent you from losing medals. -Lives can be bought from the in-game store.
For skilled players there really won't be a downside to this model. For the less skilled who die often it just turns into them losing all their medals, so they won't be able to upgrade to better weapons to help them out.
The way it's currently setup really hurts the less-skilled players so we're looking for some suggestions that anyone may have! Jeff
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